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Project Description
A clone made in XNA of the fantastic and famous game Gravity Force 2. It features WAN, LAN and Xbox Live multiplayer.

Read more about the original game here: http://www.lysator.liu.se/~jensa/gf2/

What people say

"I had an Amiga flashback."
- C-J Berg

"This will start a new retro hype."
- Johnny Johansson

Help us, help the world

We are in dire need of the following positions to make our game come true. The project is very active and everyone is commited to finish the game.

However, one needs to understand the zen of Amiga. And one needs to be one with the Amiga. Or all will be for naught.

2D artist
We need a 2D artist to create fun and good looking levels. As it is now, you can create levels in your favorite image manipulation program. The format is PNG and alpha channels handles "flightable" areas. There will probably be an editor created later with stock sprites (undestroyable) that can be placed on the map.

If you are good at making GUIs, menu systems and sprites in general it is a huge plus.

Sound and music
We need someone who is really good at making sounds such as explosions, collisions and different weapon sounds. We will also need a title sound track and in-game music.

Do not hesitate. Choose happiness. Contact us.

Progress

  • Input implemented
  • Gravity implemented
  • Weapons and projectiles separated, each defining its own behaviour.
  • Level handling implemented. Alpha channels used for collision detection etc. This means you can create levels in your favourite image manipulation program.
  • Pixel shader created. Will maybe be used if performance becomes an issue.
  • Level collision detection implemented.
  • Multiplayer is now implemented! Works both for LAN and Xbox Live.
  • Voice communication implemented.
  • Entity collision detection and tests implemented by the almighty mr. Libardo, Master of Enterprisiness.
  • Parallax scrolling (of course).
  • Mini map implemented.
  • UDP networking implemented! You can now fight on the internets.
  • Particle system implemented.
  • Pixel shader and render targets used to offload CPU and let the GPU work more.
  • Indestructable layer implemented on levels.
  • 2D Camera implemented. Will make sure to make use of it more.

Videos

Screenshots

Requirements

Known problems

  • Xbox support is currently broken. This will not compile on either the Xbox 360 or the Mixed Platform targets. Go with x86 for now.
Last edited May 22 2009 at 11:40 AM by magnusw, version 29
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